RastaPutin Posted February 17, 2018 Posted February 17, 2018 Trigger Action : STATIC ACTIVATE Anyone have any ideas what this does ... or is it just another Boris 'feature' like grass airfields.? :music_whistling: 1
Grimes Posted February 17, 2018 Posted February 17, 2018 I assume ED are going to make it so static objects can be activated at a later time within the mission just like units can. Donno why they made a new trigger action for it or if it is only supposed to be for the new effects. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
RastaPutin Posted February 17, 2018 Author Posted February 17, 2018 (edited) The more I look into 2.5 the more disappointed I am becoming . I really thought this was going to be something new. But under the bonnet little appears to have changed ... and the same lackadaisical approach to software development. He ho I suppose its what we've come to expect. I note the trigger Action ... ILLUMINATION BOMB appears broken. [EDIT] ... Having taken the single farp out of the mission I'm working on ... the Action ILLUMINATION BOMB ... now works .[EDIT] Edited February 18, 2018 by RastaPutin UPDATE/CORRECTION
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