Pikey Posted February 19, 2018 Posted February 19, 2018 Hi, This one is not that critical, but it's easily seen and reproduced as far as my experience goes. If the server executes a restart mission, the client maintains the connection. However, if they try to take a slot, as soon as they hit fly, the game puts them back at the MP menu. It would be more convenient if this didn't happen. As I said, not critical, but noting it anyway in case it's easy. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
WalterRoach Posted March 22, 2018 Posted March 22, 2018 I'm seeing the same issue. I also can't seem to load a new mission through any means other than SL mod (Load mission trigger does nothing anymore).
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