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Hi,

 

This one is not that critical, but it's easily seen and reproduced as far as my experience goes.

 

If the server executes a restart mission, the client maintains the connection. However, if they try to take a slot, as soon as they hit fly, the game puts them back at the MP menu.

It would be more convenient if this didn't happen.

 

 

As I said, not critical, but noting it anyway in case it's easy.

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