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My computer locks up when hosting a mission where client embarks infantry?


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Posted

I built a mission with sort of a sub mission where a client UH1 picks up an AI downed pilot. I set the pilot to embark with a large 1500' embark zone, and set the helo waypoint to embark and selected the downed pilot, just like I would for AI. Works fine with AI, but when I host this mission and a human flies the helo, every time he lands at the embark point my computer locks up. The rest of the players on the server can continue, but all the AI seems to freeze and stop working. So I'm locked up (host) and everyone else can still play, but the AI just stops engaging or moving.

 

Is this a known bug?

 

Anyone know how I can properly set up an AI unit to embark to a client helicopter in multiplayer?

 

I feel like I'm asking a question in here every day, so thank you all for helping me out!

Moe "Moespeeds" Colontonio

vVMA 231

http://www.vvma-231.com/

Looking for a serious US based Harrier Squadron? We are recruiting!

 

Posted

Hi moespeeds...there seem to be issues on and off with the built-in embark/disembark commands...guess we're in an "on" period :lol:

 

Have you considered using the CTLD/CSAR scripts for troop transport? You can enable rescue taskings for AI then spawn a jet and kill it via triggers over the location you'd like to rescue your pilot from.

Posted

Thanks I'll have to look in to that. So I'm assuming you make a trigger that kills an AI jet as it flies through, then the ejected pilot becomes available for pickup?

Moe "Moespeeds" Colontonio

vVMA 231

http://www.vvma-231.com/

Looking for a serious US based Harrier Squadron? We are recruiting!

 

Posted

Yeah, or just a flag when you spawn him and then time since flag, explode unit to blow him up; as soon as the aircraft is destroyed (make sure you don't make the explosion so large the pilot is instantly killed) any SAR birds (unit name: helicargo1 or MEDEVAC #1 or MEDEVAC BLUE #1 or MEDEVAC RED #1 etc...you can define this in the scripts if you want custom names) will receive a notification that will include radio beacons and bullseye position for the ejected pilot.

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