rge75 Posted March 4, 2018 Posted March 4, 2018 I'm actually working on my first Mi-8 livery. Most thing worked fine. I did the 4 textures, but I'm using the original layer 2 (*_spec.dds), therefore I have them set to false in the default.lua. However, I have two "patches" on the texture where I have no clue where it comes from. So the first question - is this from the spec file or do I simply oversee something in the textures file? (see first screenshot) 2nd question - IMO the side looks a bit strange when the it's facing the sun. Those bolts and stuff seems "too much". Is this normal or do I have to create an own spec texture file? If so, is there a template around? Personally I think it looks a bit ackward on the "sunny" side. It looks fine on the shadow side. My DCS videos https://www.youtube.com/channel/UCJX2av4UE4xqWto3y8EZWMw [sIGPIC][/sIGPIC]
rge75 Posted March 5, 2018 Author Posted March 5, 2018 Solved... I noticed a typo in the defaut.lua, therefore it was a missing texture. For the 2nd problem, I decided to use a different spec file. My DCS videos https://www.youtube.com/channel/UCJX2av4UE4xqWto3y8EZWMw [sIGPIC][/sIGPIC]
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