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Two questions about texture (Newbie)


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I'm actually working on my first Mi-8 livery. Most thing worked fine. I did the 4 textures, but I'm using the original layer 2 (*_spec.dds), therefore I have them set to false in the default.lua.

 

 

However, I have two "patches" on the texture where I have no clue where it comes from. So the first question - is this from the spec file or do I simply oversee something in the textures file? (see first screenshot)

 

 

2nd question - IMO the side looks a bit strange when the it's facing the sun. Those bolts and stuff seems "too much". Is this normal or do I have to create an own spec texture file? If so, is there a template around? Personally I think it looks a bit ackward on the "sunny" side. It looks fine on the shadow side.

Capture.thumb.JPG.008b6b623035ba81bdf7ebe29d0611b8.JPG

rear.thumb.JPG.c0480730f19ffae4fb5ccfa1fd915077.JPG

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