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Posted

I would like to know if vehicle targets viewed with the Shkval are more visible against the background in 2.5 than in 1.5.8. I am still playing 1.5.8 and can not see targets even when I know where they are as in the stock practice missions. I find myself franticly slewing around and can't tell a vehicle from the ground. There was some discussion about this a long time ago (1.5.6?). The color Shkval mod helped a bit. Can someone post a screen of the Shkval in 2.5?

Thanks

MJ

msi Z170A MB, i7-6700k @ 4.0GHz, 32GB DDR4

GeForce GTX 970 4GB, Samsung 850 EVO 500 GB

Acer Predator Z271, 650w PSU, Corsair Carbon500R, MS FFB 2

Posted

Shadows seem a bit better in 2.5, making it easier (still not easy) to see ground units out the window. In the Shkval it's pretty much the same, if not exactly the same.

 

A tip is to edit your corresponding graphic settings LUA-file. I use "Extreme" so I edit the file

"DCS World\Config\Terrain\Extreme.lua"

 

I'm using these values:

--Old Noise 
land_noise =
{
noisemin = 0.0;
noisemax = 0.3;
noise1front = 1000.0;
noise1back = 30000.0;
noise1top = 2500.0;
noise1bottom = 2000.0;
noise1PerSquare = 4.0;
noise2PerSquare = 150.0;
}

 

It blurs the land textures compared to original values, making it easier to spot ground units in all views. ProTip: Make a copy of this file, edit the copy to these values, and activate it as a mod with the use of OvGME. Otherwise, it will revert back to original values every update.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

If you had seen real Shkval then you would've cry to back to the one in DCS :D

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



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