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Posted

I've built a mission where you escort a convoy through a city (Boulder, Nevada Map) to raid a prison and rescue prisoners. As they move through, various ambushes are triggered. The convoy consists of LAV 25 and AAV's. For each ambush, I start both sides as "Immortal" so they can duke it out and make fireworks, then after about 30 sec or if a friendly aircraft flies into their zone, the immortal tags go off. It seems that when confronted with enemy vehicles, as soon as the immortal tag is switched off, the friendly convoy turns and makes a beeline back towards waypoint one, no matter where they are, cutting through buildings and mountains. Once the threat is eliminated they turn back, following the route from WP1 again, depending on how far they fled.

 

Now the second issue, it seems that many times the lead vehicle gets "stuck" on buildings, and the whole convoy just sits there. If I destroy the building, they will disperse for a min or two, then start moving again. I adjusted the route to eliminate any hard turns, but they still tend to get stuck sometimes.

 

Any help here is appreciated, I spent a ton of time on this mission and really want this to work correctly.

Moe "Moespeeds" Colontonio

vVMA 231

http://www.vvma-231.com/

Looking for a serious US based Harrier Squadron? We are recruiting!

 

Posted

Sorry I forgot to mention, I am using group stop/resume. When using task-hold on/off it's a mess.

 

For now what I did was add a radio command for the pilot that tells the convoy to go straight to wp7, their second to last wp. This works great, every time they stop or get struck it makes them move again. Is there a way to tell the convoy to goto the next wp, rather than one specific wp?

 

Thank you!

Moe "Moespeeds" Colontonio

vVMA 231

http://www.vvma-231.com/

Looking for a serious US based Harrier Squadron? We are recruiting!

 

Posted

Yeah triggered actions -> command -> go to waypoint but unfortunately this must be activated using an AI TASK PUSH trigger which is affected by the aforementioned bug...Boulder seems to be a particularly problematic area also, especially near the airport..

Step 1 - create a convoy route that is fully driveable. You may need to use off road waypoints, especially near the little double bridges, or tell the vehicles to go around overpasses using the exit/entrance ramps instead of directly through them.

 

Step 2 - try setting the entire stop/resume pattern up using Hold through Advanced Waypoint Actions and flags if GROUP STOP and GROUP RESUME are giving you trouble..my susipion is that it may have something to do with either your route or the dispersion command while inside Boulder City.

 

If you want you can post the .miz and I'll see if I can get it to behave at some point though I won't be able to for a couple of days.

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