Coug4r Posted April 6, 2018 Posted April 6, 2018 In case this wasn't reported yet, the AsyncNet.dll crash is caused by players connecting to a server that's still loading it's mission. Happens on 1.5 for a long time already, happens on 2.5, happens on other servers as well. Should be very reproducible. - If man were meant to fly he'd be filled with helium.
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