falken76 Posted May 1, 2018 Posted May 1, 2018 I'm just learning how to use the Mission Editor and I'm actually enjoying it. Yesterday I had set up a lot of items and was setting up some triggers when DCS crashed to desktop, it just closed. When this happens in 3dsmax when I'm using it, I can go to a directory and pull up the autobackup file that saves itself every 10 minutes or so. Can we get a feature like that for DCS Mission editor so we can have our WIP somewhat insured against total loss in a crash? This would need to create a file named as "Mission_name_autobak" or something similar and be saved to a directory specifically for backup, not saving it in the normal directory path where the work folders are in case the author wants to undo any changes that he/she may have made within the last 10 minutes. The autoback file should be overwritten everytime it re-saves, not have another iteration saved. I also learned that someone doesn't need a copy of my mission file in order to play my mission on my server. The client is obviously downloading the Miz file when they connect or they wouldn't be hearing the .wav or .ogg files I have in the mission. They aren't compressed properly for streaming, and people hear the sounds as they should. Can there be a progress bar indicating that a mission file is being downloaded from the server? Enough people assume the game is freezing when it really has not stopped loading and downloading everything in the background. If people were aware of what was happening, I think it would help. These missions can get big when I keep adding sound fx. Is there a forum specifically for Mission editor users somewhere? Maybe this is a good place to get help when you get stuck. I'm new to scripting but I can actually pay attention to this since it's tied into something that I find interesting. Here's a question I have: Is there a way to properly play music? When I use play sound all, group, collition, country it seems to come through a particular channel that's volume is effected by either the helmet or cockpit sliders. Is there a way to get one sound to continue playing when another sound is playing? If I have a trigger that plays a 60 second clip, but another trigger is hit before that first one stops playing, the second sound turns the first clip off to play. I would like to play music when a trigger is hit, and also have a play sound to opposing collition when an enemy AI is killed so I can make it like a cartoon where the enemy will say something. (I.E. Blue Kills Red AI and Play Sound to Collition would be set to Blue so blue team hears the read death speech) How can I do this so that it will play the second sound without cancelling out the first one if it's not done playing yet? So I can overlay voice over the music, but tie voice into an event instead of timing it to play at a certain time in the .wav/.ogg file.
Johnny_Rico Posted May 1, 2018 Posted May 1, 2018 https://forums.eagle.ru/forumdisplay.php?f=210 METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
falken76 Posted May 2, 2018 Author Posted May 2, 2018 Thanks for the links! Your weather program looks like it could be fun to play with :)
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