DoctorStrop Posted May 8, 2018 Posted May 8, 2018 Hi, I created a MP mission Sunday night in 2.5.1 beta. When it came to hosting,no one including myself was able to join an aircraft. Another member of our MP group hosted a server and we had exactly the same results. Missions made prior to 2.5.1 seem to still work ok. I just wondered if anyone could replicate or confirm if this is a new bug? Kindest regards Andy Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel
discwalker Posted May 10, 2018 Posted May 10, 2018 Please attach your mission file and another members mission file and screenshots from server settings. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
DoctorStrop Posted May 11, 2018 Author Posted May 11, 2018 I have just re-examined my mission. Seeing that there were no responses I suspected this was probably my own doing. Basically, I wanted a mission where players that were taken out of action could not re-spawn. To achieve this I set the warehouse of the airfield the flight started from, to have 0 aircraft. I have now adjusted the warehouse to hold all the client aircraft, and it now works as I originally expected. Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel
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