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Posted

Since updated to 2.5 my triple monitor setup has stopped working correctly. The game loads into my Center and Right monitor and not in the left. If looks as if it is just shifted over 1 monitor so instead of the game menus being in my center monitor it's in the right monitor. I have loaded up open beta and it loads perfectly using the same monitor setup. Here is the code I use for my monitors. I have uninstalled the game and reinstalled it, then copied over my "MFCD" code from OpenBeta and it still does the same thing. My resolution is 5760x1080

 

Just FYI, I have tried every type of configuration there is for multiple monitors and nothing is working it is always the same problem, it is shifted to the right. Has something changed in this new version? 2.0 worked perfectly for me as well as OpenBeta

 

_ = function(p) return p; end;

name = _('MFCD');

Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Center =

{

x = screen.width / 3;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Right =

{

x = screen.width * 2 / 3;

y = 0;

width = 1920;

height = 1080;

viewDx = 1;

viewDy = 0;

aspect = screen.aspect / 3;

}

}

 

Gui =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

}

 

UIMainView = Gui

 

LEFT_MFCD =

{

x = 1920 - 600;

y = 550;

width = 500;

height = 500;

}

 

RIGHT_MFCD =

{

x = 1920 + 1920 + 100;

y = 550;

width = 500;

height = 500;

Posted

Problem has been resolved!!! I had to uncheck the FULL SCREEN option in the video settings and it centered back up perfectly. Not sure why that worked but it did.

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