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question : what are those digits of the postpone time for late activation


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Posted (edited)

I set a trigger.

I want a group late activated, but Not immediatly. Instead, I want the group activated several minutes or seconds after the condition is met .

I saw "start 00:00:00:00 / 00 all of those "00" can be set more the 60.

 

My question is what are thoss digits for? So many " : " and "00" confused me.

what is the first 00? what is the second 00?......

 

activate 5 minutes late , how to set?

activate 30 second late, how to ?

activate 2 hour late, how to ?

 

Thank you

Edited by bin801
Posted

This is the start time of the flight, relative to the start time of the mission.

 

I.E. if your mission starts at 12:00 and you want the flight to start five minutes after the mission begins, you would set the start time to 12:05:00:00

 

The easiest way to do this, however, is to check "late activation" and then use a TIME MORE condition to trigger GROUP ACTIVATE

 

Type:

1 ONCE (Activate 5minute group)

Conditions:

TIME MORE (300)

Triggered actions:

GROUP ACTIVATE (5minute group)

Posted (edited)
This is the start time of the flight, relative to the start time of the mission.

 

I.E. if your mission starts at 12:00 and you want the flight to start five minutes after the mission begins, you would set the start time to 12:05:00:00

 

The easiest way to do this, however, is to check "late activation" and then use a TIME MORE condition to trigger GROUP ACTIVATE

 

Type:

1 ONCE (Activate 5minute group)

Conditions:

TIME MORE (300)

Triggered actions:

GROUP ACTIVATE (5minute group)

 

Appreciate!

 

For late activation, if I do not use TIME MORE condition, instead, I use the " START" time in EDITOR, which is when specific condition met, AND after 5minutes which is set in editor start time 0:05:0/0 . IS this way ok?

IF ok, we don't know when is the moment condition is met, so we don't know the forst digit HOUR, how should I set at HOUR place?

 

Now I know 0:0:0 is hour:minute:second , but, what is the digit after " / "?

Edited by bin801
Posted (edited)

Milliseconds I'd guess, but I've never really used that function personally so I'm not 100% sure.

 

The start time will begin the flight when the timer is up, I don't think there's any way to set another condition. With triggers, however, you can set as many conditions as you like. For example, if you want the flight to start after 5 minutes but only when a player approaches a certain area, create a trigger zone of the desired radius and just add more conditions to the trigger. I.E.

 

TIME MORE (300)

UNIT INSIDE ZONE (Player, SpawnZone)

 

A trigger can have as many conditions as you want. You can also create sets of conditions using the "OR" button i.e.

 

TIME MORE (300)

UNIT INSIDE ZONE (Player1, SpawnZone)

OR

TIME MORE (300)

UNIT INSIDE ZONE (Player2, SpawnZone)

 

The TIME MORE condition simply looks for the number of seconds elapsed since mission start. You can use flags if you want to further control when things happen or mark certain occurences. A flag is a value that is either 0 (false) or 1 or greater (true)

 

You can use them as a counter -

 

2 CONTINUOUS ACTION (flag as counter, NO EVENT)

 

UNIT INSIDE ZONE (player, CounterZone)

 

FLAG INCREASE (1,1)

 

In this example flag one increases in value by one every second a unit named "player" is insider a zone named "counter zone"

 

Or you can use them to simply detect something

 

1 ONCE (flag as event marker, NO EVENT)

 

UNIT INSIDE ZONE (player, SpawnZone)

 

FLAG ON (1)

 

This sets flag 1 to a value of 1, or true, to be used by other triggers.

Edited by feefifofum
Posted

Thank you soooo much!!!! really!

I 'll learn much

 

one more question What is the last digit for in 0 : 0 : 0 / ? of the start time? The one after " / " ?

 

Appreciate

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