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I am not sure if it's a bug or not, but the resolution of shadow maps is too low even in high settings. Result: Shadow flickers on the edges killing nice solid cockpit feel. Plus smaller object have shadow biased so they seem to float (bolts, for example). I think adding Ultra shadow res wouldnt hurt framerates too much, and the shadow map could be 2x bigger than it is right now.

 

 

Btw I am working on F-15 cockpit for a movie and the same shadow problem is present in gpu rendering. The only way to avoid it is increase shadow map res to 4096 or 8192 px. And then here is the result (attachment). I am sure this is doable in game engine, even with medicore gpu's.

reference-cockpit-john3.thumb.jpg.17a9e9bbb77746170c9adf7a4b31b608.jpg

reference-cockpit-john4.thumb.jpg.6e0bd4745232282e9bd9d6e6e0245e96.jpg

reference-cockpit-john2.thumb.jpg.0287cf3291f048f10a0fba3394525056.jpg

...10 years with dcs...

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