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Posted (edited)

In the real F-18, the Target Aspect (TA) pointer shows where YOU are in relation to the target. This means if you are STT mode and you turn, the TA pointer should not follow your turn and also the Gs you are pulling should not show up on the Target.

 

In DCS F-18, if you are in STT and you turn the TA pointer will follow your turn and the "G" pointer will also follow your turn and will show up if you pull too many Gs.

 

Although this document is for the T-45, it perfectly explains TA and exactly what it is.

 

https://www.cnatra.navy.mil/local/docs/pat-pubs/P-825.pdf

 

This is probably the most relevant part.

 

Unlike changes in bandit heading, TA will not change immediately with a change in fighter

heading. Rather, with a bandit on a constant heading, the movement of the fighter through space

in relation to BFP is required for the fighter to affect TA

Edited by Mode1961
  • 1 month later...
Posted

I noticed same problem. Currently it's very hard to intercept target without correct TA, you have to manually calculate it. The problem is on the HUD and radar attack formats. Example, If target is on 30 degree azimuth from your nose and heading directly towards you, TA vector should point directly down on displays. Now its pointing directly down if you are flying with exactly opposite direction (its should lean 30 degrees out).

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