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Posted

Several bugs exist with this:

* Pylon state is not synced in mutliplayer. A Blue Angels aircraft with pylons removed will render properly in the client's game, but will show pylons for any other multiplayer clients.

 

 

* Pylons are automatically readded to the client when performing any action in the Refuel and Rearm menu, regardless of adding payloads or not.

 

 

* It is not possible to remove pylons after they have been added. Related: aircraft equipped with pylons at spawn cannot remove pylons.

Aerobatics Online Server Admin

 

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Posted

1. There is a seperate subforum for F/A-18C which also includes a Bugs and Problems section

2. Already reported and confirmed by the developers in another thread https://forums.eagle.ru/showthread.php?t=212756

 

 

Just a heads up for the future :)

''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.''

Erich Fromm

Posted

cool, thanks.

Aerobatics Online Server Admin

 

Gaming Rig: i7 7700k @ 4.6, Nvidia GTX-1080Ti, 16GB DDR4, 1TB NVMe SDD.

Hardware: TM Warthog w/ 10cm extension, TM Pendular Rudder Pedals, Obutto r3volution pit, Oculus Rift CV1

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