Samoht Posted June 14, 2018 Posted June 14, 2018 Several bugs exist with this: * Pylon state is not synced in mutliplayer. A Blue Angels aircraft with pylons removed will render properly in the client's game, but will show pylons for any other multiplayer clients. * Pylons are automatically readded to the client when performing any action in the Refuel and Rearm menu, regardless of adding payloads or not. * It is not possible to remove pylons after they have been added. Related: aircraft equipped with pylons at spawn cannot remove pylons. Aerobatics Online Server Admin Gaming Rig: i7 7700k @ 4.6, Nvidia GTX-1080Ti, 16GB DDR4, 1TB NVMe SDD. Hardware: TM Warthog w/ 10cm extension, TM Pendular Rudder Pedals, Obutto r3volution pit, Oculus Rift CV1
MrDieing Posted June 14, 2018 Posted June 14, 2018 1. There is a seperate subforum for F/A-18C which also includes a Bugs and Problems section 2. Already reported and confirmed by the developers in another thread https://forums.eagle.ru/showthread.php?t=212756 Just a heads up for the future :) ''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.'' Erich Fromm
Samoht Posted June 14, 2018 Author Posted June 14, 2018 cool, thanks. Aerobatics Online Server Admin Gaming Rig: i7 7700k @ 4.6, Nvidia GTX-1080Ti, 16GB DDR4, 1TB NVMe SDD. Hardware: TM Warthog w/ 10cm extension, TM Pendular Rudder Pedals, Obutto r3volution pit, Oculus Rift CV1
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