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Posted

This might be a new one, I have looked all over the Microsoft website but did not find a related problem.

 

Long, detailed version.

 

(FS2004 and FSX) Their is a very noticeable delay from the time I give the controller input to the time I receive force feedback, although the game its self reacts to the input almost immediately (USB 1). This creates problems since I have covered the hand sensor on the joystick so it doesn't "go limp" if I need to use the keyboard, in that if I enter a patch of rough air, the stick will move (delayed) and then try to re-apply the centering forces to the control surfaces. Since their is the delay, it over shoots and does the same thing to correct again (since it is past the center point), Causing the stick to whip back and fourth violently with me franticly trying to grab the handle.

 

Shorter, sort-of detailed.

 

To summarize, when flying straight and level (in any plane [remember were talking about FS2004 and FSX]) if I turn the stick to the left (or right, up and down) the game receives this input almost instantaneously, but the force feedback is not felt until (I would guess) about 0.5 seconds later)

 

Note that I have used this stick with CFS3 and FS2002 on another computer AND FS2004 on another computer after that.

 

In lock on, trim is really screwed up, every other time I am playing(this seems to happen at random), the trim buttons (on keyboard) will either work fine (and trim the plane), or the trim down button will move the actual joystick left, trim up will move the stick right, trim left will move the stick forward and trim right will move the stick back.

 

I am getting really frustrated with all this.

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Posted
In lock on, trim is really screwed up, every other time I am playing(this seems to happen at random), the trim buttons (on keyboard) will either work fine (and trim the plane), or the trim down button will move the actual joystick left,

 

I have a MSFFB2 stick & if the trim controls are mapped correctly they should be fine when you first enter the plane, but swap vertical & horizontal axis' on SFM planes if you re-spawn in a mission. This is a bug with the non AFM planes that has been discussed in another thread. Other than that trim should work fine with this stick.

Regarding the delay - doesn't happen with mine, & force feedback may not be officially supported in LOFC, but other's use it & I haven't heard this complaint before. Also FFB may not be officially supported in LOFC, but it (probably) is in the MSFS series, esp w/ a MS stick, so if it's behaving oddly there it's more likely to be the the hardware than the games ???

Cheers.

Posted

Hitman, I don't need to disable FFB in Lockon. But Thank you for offering to email the "fix" to me.

 

Weta43, could you please define AFM and SFM? Can you also elaborate on the bug or a known workaround? The force feedback effects in Lockon are working fine to the best of my knowledge, I only feel shaking for stalls and high AOA turns (I think a few more effects that I can't think of) and thats it, but this is normal correct? I know lock on doesn't have control surface forces, just centering, and this works fine.

 

Thank you for your support, as I am horrible at explaining things. My computer monitor thanks you as well as I was on the edge of throwing it out of my car window on the freeway if it didn't soon display a solution. :doh:

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