muehlema Posted August 17, 2018 Posted August 17, 2018 (edited) Hi I got sort of an understanding issue with ME. I have placed a bunker on an airfield over the starting location. Additionally I placed a hangar object with ground and taxiways on another space of the parking positions. If I start my mission, the AI spool up the engine and taxi away. No issue. Then I thought, lets enhance this a bit I tried to add some traffic cones, ladders and fire extinguishers inside the bunker and the hangars. Now, the same happens as with the FCLP object placed inside the runway, the AI never start the engines and remain there. I am wondering why this is happening. A small traffic cone, blocking the AI to roll? The big hangar intersection with the taxiway, not? Can anyone explain to me which objects are causing these issues and why? Thanks Edited August 17, 2018 by muehlema X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S
feefifofum Posted August 17, 2018 Posted August 17, 2018 Any object that is within the taxi route will halt traffic, even if a wing for example would clear it without issue. As a general rule, I'd say don't put crap on the taxiways if you're planning on having AI use the field. Usually more of a headache than it's worth in my opinion. Any object on the runway will cause the AI to abort landings/takeoffs last I checked. THE GEORGIAN WAR - OFFICIAL F-15C DLC
muehlema Posted August 17, 2018 Author Posted August 17, 2018 Any object that is within the taxi route will halt traffic, even if a wing for example would clear it without issue. As a general rule, I'd say don't put crap on the taxiways if you're planning on having AI use the field. Usually more of a headache than it's worth in my opinion. Any object on the runway will cause the AI to abort landings/takeoffs last I checked. I wonder why Mod Swiss Hangar 6 which is big and reaches out to the taxiways does not hinder the traffic X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S
feefifofum Posted August 17, 2018 Posted August 17, 2018 Does it have a collision model? If it doesn't physically occupy the taxi route they'll still move but anything on the actual path they will take stops them cold generally. THE GEORGIAN WAR - OFFICIAL F-15C DLC
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