IDontLikeBigbrother Posted September 1, 2018 Posted September 1, 2018 It seems that the wind correction for weapons is always over calculate. So if you drop the bomb on a windy day, the calculated impact point is waaaaay left than the real impact point(if the wind is from RIGHT to LEFT). Obviously in dive bombing, the wind cannot affect the bomb much. However in the rocket long range release mode, it seems that those rockets are not affected by the wind at all! The final impact area perfectly lines up with the nosecone---the direction when the rockets are released. That's pretty annoying when the rockets fly like 7km but still hit the targets ignoring 19kn crossing wind.
MYSE1234 Posted September 2, 2018 Posted September 2, 2018 It's probably a known bug with the doppler radar. At least makes sense to me that these two are related. Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
IDontLikeBigbrother Posted September 2, 2018 Author Posted September 2, 2018 It's probably a known bug with the doppler radar. At least makes sense to me that these two are related. Actually I think the problem is that the munitions are never affected by the wind! I've just tested some rocket long range shot again, rockets was in air for like 10 second under 17kn cross wind, and the impact point perfect lines up with the launch direction. I might do a lumination flare test later.
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