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Should the commands T0, T1, and TV be set on Buttons?


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Posted

Viggen:

 

Should the commands T0, T1, and TV be set on Buttons, Hats, etc? which work better?

 

I still have problems slewing the crosshairs, then locking them with the TV Fix, etc...

can't see the crosshairs very good...

Then I put the crosshairs over a target on the radar and try to lock it, and often it will not lock...

Windows 10. Etc.

 

I have a Saitek X52 Pro with the latest Saitek software, use profile and in game control panel too.

 

Computer works great. Just never happy with the Viggen commands. Always glitchy.

 

Tried both putting in the coordinates in the CK-37 computer, ahead of mission, and also trying to set up the IP point on the fly by locking the point and slewing to the point on the radar. The To, T1, TF, Fix, etc, are a pain.

 

 

I just download the Combat File utility to use with the cartridge. I have not had a good test yet with that. The entering of the AO, A1,A2, seem to work fine on the 2 stage trigger.

 

 

But the F1, Fix, etc are a real PIA. Maybe the stick, maybe better with buttons on the stick, maybe the hat to flaky, maybe age and sloppiness of the Saitek X52 pro stick make it not work correctly. I have spent too many hours and am getting fed up!

 

 

Ideas ? I have read lots watched videos, asked questions...

 

Maybe those with the same hardware and software have hints for better results?

 

Thanx... :joystick:

ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind

G.Skill 64 GB Ram, 2TB SSD

EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer)

55" Sony OLED TV, Oculus VR

 

Posted (edited)

First let me explain how you can mess up your navigation easily by a single button press (TV). The TV switch is used to confirm your input to the system. When the radar isn't used, pressing the TV will update the INS position data so that your current aircraft position is updated by the position of the selected waypoint. This is useful if your are compensating for the INS errors by overflying a waypoint with distinct geometry feature. However, it can also screw up your navigation system if you press down TV when your aircraft is physically away from the waypoint. For example, you are flying somewhere over the ocean in NAV mode with radar off, with a waypoint somewhere inland selected. You presses TV by accident, now your navigation system thinks the plane is already flying inland over the waypoint, and updates your navigation data accordingly. Whatever distance between you and the waypoint becomes navigation error and completely mess up the navigation system.

 

To prevent that from happening, avoid hitting TV unless:

 

You're trying to update your INS system because you think it has accumulated too much gyro drift to function properly.

You're trying to designate a new position for mission points (M1/Mx/popup point etc). Hitting TV will change the position of the mission points according to your inputs, instead of your own aircraft's INS position.

You're trying to lock something with the RB75 missile. When the RB75 scope lights up, T0 T1 and TV will have a different set of functions and it will not mess with the navigation system at all.

 

For a real aircraft this isn't a problem, because for what I understand, T0 T1 and TV are meant to be different stages of a multi-detent trigger, like the trigger on a warthog stick, T0 is when you don't touch anything and the spring keeps T0 as a neutral position. T1 is the first detent, when T1 is pressed you can manipulate the radar/waypoint/RB75 and the changes are confirmed by pressing the trigger all the way into 2nd detent "TV". You are not meant to jump between T0 and TV cause T1 is always activated in between acting both as a separate control mode and a safety buffer. However the game allows T0/TV jumping to happen and it can cause issues I mentioned above.

 

You can map the warthog stick or any other hotas system with a 3 position trigger to get the authentic control method for a viggen. Unfortunately DCS doesn't provide that 3 stage control option for a stock client, meaning you'll have to edit some files in order to make it happen. The stock client only has a 3 position switch with T1 being the neutral position, which is alright if you are careful, but a TV missclick can still happen.

 

To add the more authentic control scheme into DCS, you'll need to add the following lines into the input scheme file. Note that this isn't conflicting with the client integrity check so you can still join MP servers. You'll also need a joystick with 3 position trigger to make it work as intended.

 

..\DCS World OpenBeta\Mods\aircraft\AJS37\Input\joystick\default.lua

 

   {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (trigger switch)", category = "Radar"},
   {down = 3007, up = 3006, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "TV Fix (trigger switch)", category = "Radar"},

 

all you need to do now is binding your controller to these new commands in the game menu.

 

A side note, many have found the 2 second countermeasure dispense interval too big for any missile launched in close proximity. to make the quick countermeasures release go faster, this line can be used.

 

{down = 3001, value_down = 1.0, up = 3001, value_up = 1.0, cockpit_device_id = devices.COUNTERMEASURE, name = 'Fast countermeasure dispense (Impulse)', category = 'Countermeasures'},

 

This will add a command to release 1 flare/chaff with each button press, note that the control is still analog so you'll have to hold the button for a slight period before the countermeasure is launched, releasing the button too early will result in the dispenser doing nothing.

Edited by rinao0o
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