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Ai Landing at Nellis and Creech


sparkchaser2010

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Watching the AI land is excruciatingly painful to watch with anything more than a 2 ship flight. One of the four will sometimes smack the hills as they attempt to circle around to line up :doh: and the AI continues to run 400+ knots on turns with gear down trying to line up an approach. I'm sure I can't be the only one seeing this. If the flight is just a two ship and I make the waypoints lead up to the approach while lowering the speed they head right in no problem. Don't get me started watching them try to park next to each other :megalol:

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  • 11 months later...

This is still an issue, I've found its essential to setup circling orbits around 14,000 at 25NM North of the field when landing more than one flight of aircraft, giving them charlie times split by about 120 seconds. Otherwise the AI will circle their flights, like you mentioned, and about 40% of the aircraft will be burning hulks along Muddy Mountain and Sheeps Peak

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