sparkchaser2010 Posted September 26, 2018 Share Posted September 26, 2018 Watching the AI land is excruciatingly painful to watch with anything more than a 2 ship flight. One of the four will sometimes smack the hills as they attempt to circle around to line up :doh: and the AI continues to run 400+ knots on turns with gear down trying to line up an approach. I'm sure I can't be the only one seeing this. If the flight is just a two ship and I make the waypoints lead up to the approach while lowering the speed they head right in no problem. Don't get me started watching them try to park next to each other :megalol: ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it ) Link to comment Share on other sites More sharing options...
sparkchaser2010 Posted September 10, 2019 Author Share Posted September 10, 2019 Bumping this... Is it a total DCS AI issue? ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080 Pico 4, Thrustmaster Warthog HOTAS Formally Known As: wpnssgt (google it ) Link to comment Share on other sites More sharing options...
JayBird Posted September 10, 2019 Share Posted September 10, 2019 This is still an issue, I've found its essential to setup circling orbits around 14,000 at 25NM North of the field when landing more than one flight of aircraft, giving them charlie times split by about 120 seconds. Otherwise the AI will circle their flights, like you mentioned, and about 40% of the aircraft will be burning hulks along Muddy Mountain and Sheeps Peak F-14 | F/A-18C | F-16C | AJS-37 | M-2000C | A-10C | UH-1H | F-5E | P-51 | Bf 109 Nevada | Persian Gulf | Normandy | Supercarrier YouTube | Steam | Discord: JayBird#4400 i7-7700K | GTX 980 | 32gb RAM | 500gb SSD | 2TB HDD| Track IR | TM Warthog HOTAS | Logitech Pro Pedals Link to comment Share on other sites More sharing options...
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