Johnny_Rico Posted October 3, 2018 Posted October 3, 2018 (edited) Hi would it be possible to have a triggerable smoke that is just black ? https://wiki.hoggitworld.com/view/DCS_func_smoke of the above class It would also be nice of there was a way to switch them off eg like when you select cargos for sling load (when you get close enough the smoke stops) Big fire and smoke are cool .... but if the HAD an extra parameter for time to burn for would be great, same for normal smoke Edited October 11, 2018 by Johnny_Rico METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
Hyperion35 Posted October 6, 2018 Posted October 6, 2018 Hi would it be possible to have a triggerable smoke that is just black ? https://wiki.hoggitworld.com/view/DCS_func_smoke of the above class It would also be nice of there was a way to switch them off eg like when you select cargos for sling load (when you get close enough the smoke stops) I wonder if it might be possible for ED (or someone else) to create a different smoke trigger function with the ability to pass an RGB value as a vector, which would allow for user-created smoke colors. Granted, most people would probably still just use <1.0,0.0,0.0> and <0.0,1.0,0.0>, but this would in theory allow black as <0.0,0.0,0.0> as well as all sorts of wild varieties. That being said, without an understanding of the underlying system, I don't know how easy this would be to implement. Is the current system set up so that the current integer values are just variables that point to hardcoded RGB values under the hood? Or is the actual coding for the smoke particle systems much lower in the system so as to be inaccessible to us? Or for that matter, do each of those color presets link to a much larger set of variables and code such that each color of smoke involves several variables that are different from each other color, thus making it too complicated to just let us set a single color?
Johnny_Rico Posted October 6, 2018 Author Posted October 6, 2018 I wonder if it might be possible for ED (or someone else) to create a different smoke trigger function with the ability to pass an RGB value as a vector, which would allow for user-created smoke colors. Granted, most people would probably still just use <1.0,0.0,0.0> and <0.0,1.0,0.0>, but this would in theory allow black as <0.0,0.0,0.0> as well as all sorts of wild varieties. That being said, without an understanding of the underlying system, I don't know how easy this would be to implement. Is the current system set up so that the current integer values are just variables that point to hardcoded RGB values under the hood? Or is the actual coding for the smoke particle systems much lower in the system so as to be inaccessible to us? Or for that matter, do each of those color presets link to a much larger set of variables and code such that each color of smoke involves several variables that are different from each other color, thus making it too complicated to just let us set a single color? It would have to be some kind of mod for this to work and that means in MP everyone on the server would need it :( METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
Johnny_Rico Posted October 15, 2018 Author Posted October 15, 2018 If duration when calling big smoke / fire etc was possible we could do some cool fire fighting stuff METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
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