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Posted (edited)

Hi would it be possible to have a triggerable smoke that is just black ?

https://wiki.hoggitworld.com/view/DCS_func_smoke

of the above class

 

 

It would also be nice of there was a way to switch them off eg like when you select cargos for sling load (when you get close enough the smoke stops)

 

 

Big fire and smoke are cool .... but if the HAD an extra parameter for time to burn for would be great, same for normal smoke

Edited by Johnny_Rico

METAR weather for DCS World missions

 

Guide to help out new DCS MOOSE Users -> HERE

Havoc Company Dedicated server info Connect IP: 94.23.215.203

SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245

Please contact me HERE if you have any server feedback or METAR issues/requests

Posted
Hi would it be possible to have a triggerable smoke that is just black ?

https://wiki.hoggitworld.com/view/DCS_func_smoke

of the above class

 

 

It would also be nice of there was a way to switch them off eg like when you select cargos for sling load (when you get close enough the smoke stops)

 

I wonder if it might be possible for ED (or someone else) to create a different smoke trigger function with the ability to pass an RGB value as a vector, which would allow for user-created smoke colors. Granted, most people would probably still just use <1.0,0.0,0.0> and <0.0,1.0,0.0>, but this would in theory allow black as <0.0,0.0,0.0> as well as all sorts of wild varieties.

 

That being said, without an understanding of the underlying system, I don't know how easy this would be to implement. Is the current system set up so that the current integer values are just variables that point to hardcoded RGB values under the hood? Or is the actual coding for the smoke particle systems much lower in the system so as to be inaccessible to us? Or for that matter, do each of those color presets link to a much larger set of variables and code such that each color of smoke involves several variables that are different from each other color, thus making it too complicated to just let us set a single color?

Posted
I wonder if it might be possible for ED (or someone else) to create a different smoke trigger function with the ability to pass an RGB value as a vector, which would allow for user-created smoke colors. Granted, most people would probably still just use <1.0,0.0,0.0> and <0.0,1.0,0.0>, but this would in theory allow black as <0.0,0.0,0.0> as well as all sorts of wild varieties.

 

That being said, without an understanding of the underlying system, I don't know how easy this would be to implement. Is the current system set up so that the current integer values are just variables that point to hardcoded RGB values under the hood? Or is the actual coding for the smoke particle systems much lower in the system so as to be inaccessible to us? Or for that matter, do each of those color presets link to a much larger set of variables and code such that each color of smoke involves several variables that are different from each other color, thus making it too complicated to just let us set a single color?

 

 

It would have to be some kind of mod for this to work and that means in MP everyone on the server would need it :(

METAR weather for DCS World missions

 

Guide to help out new DCS MOOSE Users -> HERE

Havoc Company Dedicated server info Connect IP: 94.23.215.203

SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245

Please contact me HERE if you have any server feedback or METAR issues/requests

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