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Turning a rotary switch in VR can be done by click and hold and looking up, but not down? Is this a bug or am I missing something? I use the buttons for most left/right turns, but spinning it large amounts like setting QFE in the Viggen, or setting radar altitude alarm points in the hornet can be difficult without a mouse wheel.

 

Request you implement looking down as a mouse drag for VR and reduce the length of hold required to active the drag option. Sometimes there is a 1-2 second delay before head movement will spin the knob.

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