Kuky Posted June 8, 2007 Posted June 8, 2007 What version of Pixel Shader and Vertex Shader is LockOn using? PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
spugnut Posted June 8, 2007 Posted June 8, 2007 All the shaders I've seen in the installation are PS1.1 and VS1.1 I've been meaning to take a proper look at those for a while - especially the explosion geometry shaders. Trouble is I'm a HLSL bod myself and have been meaning to learn assembly for ages... Lt. Commander Block: Every aerial photo and recon report indicate a defensive arsenal in the D, and perhaps negative C, categories. There's also some anti-aircraft squadrons. Admiral Benson: I don't have a clue what you're talkin' about, Phil. Not a clue. I have a shell the size of a fist in my head. Pork Chop Hill. The only way I can make this toupee to stay on is by magnetizing the entire upper left quadrant of my skull, so you just go ahead and do what you do.
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