chromium Posted November 5, 2018 Posted November 5, 2018 given this: local strAirbases = Integratedserialize("tblAirbases", tblAirbases) local completeStringstrAirbases = "tr_tblAirbases:" .. tostring(strAirbases) trigger.action.outText(completeStringstrAirbases, 1) local strDeadUnits = Integratedserialize("tblDeadUnits", tblDeadUnits) local completeStringstrDeadUnits = "tr_tblDeadUnits:" .. tostring(strDeadUnits) trigger.action.outText(completeStringstrDeadUnits, 1) local strDeadScenObj = Integratedserialize("tblDeadScenObj", tblDeadScenObj) local completeStringstrDeadScenObj = "tr_tblDeadScenObj:" .. tostring(strDeadScenObj) trigger.action.outText(completeStringstrDeadScenObj, 1) local strUnitsUpdate = Integratedserialize("tblUnitsUpdate", tblUnitsUpdate) local completeStringstrUnitsUpdate = "tr_tblUnitsUpdate:" .. tostring(strUnitsUpdate) trigger.action.outText(completeStringstrUnitsUpdate, 1) trigger.action.outText("controltext", 1) If I launch this all into a function, only the "controltext" is printed out in the mission. Not the others... but I checked that tables are there.... I can't understand why it's not working. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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