Anklebiter Posted November 7, 2018 Posted November 7, 2018 When 9x replenish the missiles go inactive. They can be selected in stores, and can still be fired, but they have no tone and cannot lock. Changing to another weapon and back fixes it. Replenishing occurs before all of your missiles are used, so this will deactivate a selected missile that was previously working as well. Track attached.9x bug.trk
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