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Posted (edited)

The bug with the LMAVs where you cannot uncage them exists for cases where Unlimited Ammo is turned on. To replicate, start aircraft on ground with empty stores. Have ground crew load laser mavs. Fly off and fire all laser mavs BEFORE the Unlimited Ammo reloading sequence triggers. If all mavs have been fired before reload occurs, you will be unable to uncage the new mavs. New mavs may also need to have their laser codes set again with UFC, but I didn't test that extensively. Note that if reload sequence begins while at least one of your correctly functioning mavs is still on the rails, the Uncage issue will not manifest. Once the Uncage bug has manifested, it CAN be corrected by landing and having the ground crew rearm with new missiles. In my testing I landed, did full shutdown, rearmed with empty pylons, then rearmed again with new mavs, and finally restarted the aircraft. Was subsequently able to deploy mavs until I again exhausted them before the unlimited ammo reload sequence began.

 

I have a track file but cannot upload it due to it's being over the 5MB limit. Will generate a new track and upload.

 

From my uneducated perspective, it appears that the reload logic fix that was applied with this morning's hotfix is separate from the unlimited ammo logic, and that the fix did not make it into the unlimited ammo logic.

 

Thanks!

 

PS TOTALLY LOVING THE HORNET!!!!!

Maverick Unlimited Ammo Reload Bug 2.trk

jtac test.miz

Edited by TraxusIV
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Posted

As an additional note, I found in later testing that some of the reloaded mavs, even if you don't trigger the uncage bug, will occasionally stop locking onto the lasers, effectively disabling the pylon they loaded onto. Not sure what causes it, but it seemed like it might be related to the jtac logic. maybe not though.

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