Arbil Posted November 10, 2018 Posted November 10, 2018 Pushing the stick forwards(nose down) doesn't use the full range of my joystick(T16000m). The virtual stick in the hornet reaches full forwards and stops moving and I still have about 1/3 of the play left in my joystick before it goes full deflection forwards. In the FCS page the numbers check out, the ctrl+enter overlay shows it reaches it's max, and in the actual controls/axis tuning menu it looks good. Is it like this for everyone in the hornet no matter what joystick you have? If so why? I don't like the way it feels having that dead area up there. It doesn't behave this way in any of my other modules (as far as I can recall, I only tested the p51 real quick).
Deano87 Posted November 10, 2018 Posted November 10, 2018 Yup behaves the same here. I believe the real Hornet has much less stick forward movement than stick back movement. This is difficult to simulate on a flight sim stick that has equal movement, I think ED have done it like this so that you get a similar response out of the aircraft around neutral in both positive and negative pitch. If they spread that less pitch down stick travel out over the full travel of the joystick then the aircraft response around neutral would be much less sensitive to pitch down than it would be for pitch up, which would feel weird. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
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