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Posted (edited)

Are moving triggers tied over the unit or can they be offset to the side for example at 2 miles etc.

 

I am building a mission and I have a couple of F18s reporting at 75, 50, and at see you. Those calls are setup with non-moving triggers which isn't the best but they work, but in the pattern they make their initial, abeam, and ball calls over the carrier and those calls I'm using moving triggers.

 

So, as far as I can see the moving triggers cannot be offset from the unit; in this case the carrier.

 

Any suggestions would be appreciated. :thumbup:

 

cheers

Edited by BoneDust
 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

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Posted

Place ships in the pattern around the boat at the key points, destroyers and what not. Place the trigger zones over them. I've done this in the past. Not ideal but as far as I'm aware, we cannot offset moving trigger zones from the object it's selected to follow.

[sIGPIC][/sIGPIC]

 

 

Matt "IceFire" Schuette



Commander In Chief United States Atlantic Command

Virtual Carrier Air Wing Eleven

Posted
Place ships in the pattern around the boat at the key points, destroyers and what not. Place the trigger zones over them. I've done this in the past. Not ideal but as far as I'm aware, we cannot offset moving trigger zones from the object it's selected to follow.

 

That's good idea and work around. :thumbup:

 

I wish ED would put some effort into the mission editor.

 

 

Thanks!

 

 

BD

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

VCAW-99_sig_BD_ED.png

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