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[FEATURE REQUEST] SAM target prioritization


GGTharos

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This specifically affects the Ticonderoga right now, but I suspect it also affects other ships and possibly SAMs.

 

Currently SAMs appear to round-robin attack every target on their list, instead of re-prioritizing as the battle develops, and end up wasting weapons on non-threats, while real threats slip by.

 

This happens with a large (6-10) list of targets: Every target is re-attacked after the missiles miss, in the original order that they were added to the SAMs attack list.

 

Each target that is up for re-attack should be re-evaluated for threat level and not attacked if the threat level is not high enough. Alternatively, re-create the attack list often, dropping non-threat targets.

 

 

Also, please add options similar to the air to air attack options (for SAMs, including all ship radar types and SAM types!)

Attack distance options (MAX, Between MAX and RTR, RTR)

Radar using options (Never, attack only, search if required, search always)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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