Stonehouse Posted February 5, 2019 Posted February 5, 2019 Change static objects so that a set of arguments (as used in non static models for animation, hiding weapon pylons, damage etc) are used to change the static objects state. Allow these arguments to be set via a ME trigger or lua script or an object parameter in the ME dialogue or whatever is easiest for ED to acheive. For example, a static aircraft could be set to a state where the panels over the engine were removed so that the static aircraft represented an aircraft undergoing engine maintenance or a static aircraft could be set to a state showing battle damage awaiting repair or a state that shows it being rearmed perhaps etc. Vehicles like flat bed trucks might have different states corresponding to showing a different cargo if that was possible and so on.
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