nrosko Posted February 16, 2019 Posted February 16, 2019 What is the cockpit texture workflow? Just looking for a very basic guide of how to set up my files & how one would basically get the best work flow. My current thinking is you just load up the texture files in photoshop & paint away saving often & then loading those updated textures into the model viewer. But painting onto a texture map with limited feedback isn't ideal. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//
Recommended Posts