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What is the cockpit texture workflow? Just looking for a very basic guide of how to set up my files & how one would basically get the best work flow. My current thinking is you just load up the texture files in photoshop & paint away saving often & then loading those updated textures into the model viewer. But painting onto a texture map with limited feedback isn't ideal.

Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//

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