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Posted

Hi Guys

Looking at the recommended spec and my home pc spec I still seem to be having problems with the gulf map and heavy missions

 

Recommended spec

 

OS:64-bit: Windows Vista, 7 or 8

Processor:Core i5+

Memory:8 GB RAM

Graphics:Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better

DirectX®:9.0c

Hard Drive:10 GB HD space

Sound:DirectX 9.0c - compatible

 

 

 

My Spec

Operating System

Windows 7 Home Premium 64-bit

CPU

Intel Core i5 3570K @ 3.40GHz

Ivy Bridge 22nm Technology

RAM

16.0GB Dual-Channel DDR3 (11-11-11-28)

Motherboard

ASUSTeK COMPUTER INC. P8Z77-V LX2 (LGA1155)

Graphics

SAMSUNG (1920x1080@60Hz)

4095MB NVIDIA GeForce GTX 1070 Ti (Gigabyte)

Storage

465GB Seagate ST500DM002-1BD142 (SATA (SSD))

 

Audio

NVIDIA High Definition Audio

 

 

So what would i need to up grade ? to stop the problems as some mission are unplayable

[sIGPIC][/sIGPIC]

Posted

What problems do you have?

 

Higher clocked CPU could help in your case, but do note that heavy missions will always give trouble. At least until ED makes significant changes like supporting Server + Client in Single player too via dedicated server feature to allow offloading ground units simulation to different threads. Combining it with Vulkan and then we may be safe even with very heavy missions. :)

Do, or do not, there is no try.

--------------------------------------------------------

Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.

Posted (edited)
So what would i need to up grade ? to stop the problems as some mission are unplayable

The platform itself (more modern socket on a new board, new fitting CPU and DDR4 RAM instead of DDR3, minimum 16GB). After this a GPU with more video RAM, but this can wait.

Edited by Der Hirte
Posted
some missions are unplayable with pauses and extremely low fps rates

 

If the mission contains moving ground units then it will be CPU bound bottleneck. It's the weak spot of DCS. They plan to counter this with running the simulation separately and you would be connecting as a client to a running instance. This will ensure that the map simulation with units will run on a separate thread than your game runs.

 

They will most probably release the dedicated server this friday, but if it will suport this feature right away, I do not know.

 

Until then either try to tune down the amount of moving units on the map (if the maps are yours) or choose less heavy mission to play. Static units usually do not stress the system much, the main problem is path finding algorithm.

Do, or do not, there is no try.

--------------------------------------------------------

Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.

Posted
If the mission contains moving ground units then it will be CPU bound bottleneck. It's the weak spot of DCS. They plan to counter this with running the simulation separately and you would be connecting as a client to a running instance. This will ensure that the map simulation with units will run on a separate thread than your game runs.

 

They will most probably release the dedicated server this friday, but if it will suport this feature right away, I do not know.

 

Until then either try to tune down the amount of moving units on the map (if the maps are yours) or choose less heavy mission to play. Static units usually do not stress the system much, the main problem is path finding algorithm.

thanks

[sIGPIC][/sIGPIC]

Posted (edited)
will a SSD help of it that just loading times?

 

SSD helps with loading times and stutters, but not much with fps. Depends if your system is swapping or not. If the mission is so big that 16GB of RAM is not enough, then yes, SSD could help you a bit.

Edited by Jumbik

Do, or do not, there is no try.

--------------------------------------------------------

Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.

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