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Posted (edited)

Is there a way to pass the final conditions of a mission into the initial conditions for a new mission?

 

Example:

 

Mission 1, fly over enemy airfield and try to destroy three MIG29's on the ground.

Mission 2, fly past that airfield on the way to a different target. If you missed all three MIGs, then three are scrambled. If you hit two and one survived, then you'll be facing one MIG. If you got all three, they send up a guy with a bad attitude in a Cessna or something.

 

The Cessna is optional. Main thing is, I have a couple of missions where the player files two sorties, he has to RTB to rearm mid-mission. Nothing wrong with that except some people I imagine would like to break that up for the sake of time, by either saving the game state or by passing parameters to the next mission

Edited by DeltaMike

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

Posted

In the action panel (trigger section) you have "load mission" option - so you can create all needed scenarios in separated .miz files, then call them when you need:

 

ONCE > UNIT DEAD (Mig 1) > Load Mission (first_mig_destroyed.miz)

ONCE >UNIT DEAD (Mig 2) > Load Mission (second_mig_destroyed.miz)

 

Not an easy solution, so maybe you should keep all things in a single mission.

Posted

Interesting. Campaign builder seems to do much the same thing, I guess you can pass point values from one mission to another if you're willing to make several copies of the next mission. Which is probably enough for my purposes.

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

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