prof_laser Posted March 25, 2019 Posted March 25, 2019 I prepared a mission where I want some Aircraft to spawn at the runway for immediate take-off. In single player mode, this works fine. In multiplayer mode (using exactly the same mission file), these aircraft spawn at their parking positions over other aircraft, and crash when they start to taxi. See attached files. DCS OPEN BETA 2.5.4.28840ME bug.mizME Bug Single Player.trkME Bug Multi player.trk
Grimes Posted March 26, 2019 Posted March 26, 2019 It is a design feature/limitation of MP. I *think* it is so that you can't spawn on the runway when someone is landing on purpose to make them crash into you. So any runway spawn gets set to ramp hot. So if you are making a mission that can be played in MP use either ramp spawns or airborne spawns for AI. Though it does work as expected when used in conjunction with ships/carriers. That said it should place AI at unoccupied parking spots instead of what it did in your track. That part is a bug. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
prof_laser Posted March 26, 2019 Author Posted March 26, 2019 Thanks for the response! I have to ask one "nasty" question, though: Is this behavior properly documented somewhere? If it is not, there is another bug related to documentation.
Grimes Posted March 27, 2019 Posted March 27, 2019 Probably not. Then again the editor documentation from the game is quite old as is so it wouldn't be surprising if it is missing something. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Recommended Posts