xavnl Posted April 24, 2019 Posted April 24, 2019 Hello again, Latest beta update. HARM TOO mode. 3 targets, S6 - 08 - 06. I place everytime the box in my HUD. Track 1, firing was S6 - 06 - 08. HARMs hit, miss, miss. Track 2, same firng order. HARMs hit, went for 08 and hit, miss target destroyed by HARM#2. Track 3, fring was 08 - 06 - S6. HARMs hit, miss, hit. Track 4, firing was 06 - 08 - S6. HARMs initially for 06 then 08 and hit, miss target destroyed by #1, hit.harm too.trkharm too_2.trkharm too_3.trk [sIGPIC][/sIGPIC]
Krag6 Posted April 24, 2019 Posted April 24, 2019 In your opinion, don't you think that the Flight model/guidance is kinda borked? Seems that harms tend to start descending too early and then correct and end up gliding to the target. It gives it silly small accuracy margin as they literally have to impact the radar. This happens whether I fire from far away or close up. Close up (12-15) miles I've seen em loft up and literally stop guiding at all. Not sure if there are any fixes from previous patch.
Krag6 Posted April 24, 2019 Posted April 24, 2019 [ALREADY REPORTED] HARM's losing guidance in TOO mode. Version: Open Beta 30038 As a preface to the post thank you for the new Harm Flight model. Not sure if accurate but i trust ya ;) After firing first 2 HARM's at a target, missile 3 and 4 (that's in sequence, NOT pylon) don't seem to track/have broken guidance. In this scenario i spawn SA-6 and fire at the SR/TR with first 2. After radar is destroyed I spawn and fire at SA-3, 1 missile at SR and 1 at TR. Missiles fail to even come close to the radar. (harm1.trk) In the second scenario i spawn SA-3 first, SA-6 second. Same idea. (harm2.trk)harm 1.trkharm 2.trk
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