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Texture problems in export


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I am new here and am having major problems trying to export a detailed aircraft model I made into DCS. It is not a 3ds Max problem since it renders and animates perfectly there. The latest DCS plugins are installed.

The exporter messages keep telling me I am using 'unsupported materials' and I don't know why it says that.

The model uses many multi/sub-object materials, most of which are Raytrace type.

Many parts that use the same materials do not give an error message but many more do.

The textures are all square .bmp of different sizes.

If I use a single cylindrical bitmap applied to the whole fusilage it exports fine, so it is not the geometry that is the problem.

I cannot find answers anywhere as to the nature of these error messages.

Any help would be much appreciated.

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Thanks, but that hardly seems a logical answer. The model has at least 20 materials already mapped which took many hours to do. Most are multi sub/object materials. There has to be a reason for the error messages. Are multi sub/object materials ok? Are Raytrace materials legitimate ok? Are reflection maps ok?

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Aircraft models seem to have issues with multi/sub materials as of v2.5.

 

You'll have to split them into separate standard materials and "make cool".

 

Composite and standard maps work in Diffuse and Bump slots.

Opacity, Specular Level, Self Illumination slots usee standard maps.

 

All other slots are not used as far as I'm aware.


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