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Mission Editor needs more trigger actions for unit properties


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Posted

I always keep forgetting setting some unit property (chaff, flare, fuel, orbit, ROE, alert state) when copy pasting and there doesn't seem to be any way to quickly apply a property to all units of same type, coalition, or group, it's extremely impractical doing it for every single unit.

 

Can it be done with custom scripts? I'm not an expert on ME by far.

 

At least if there was a button to clone the current unit config to all units in the group. But I do use a lot of units which can only be individuals, no group. Like AWACS, Tankers, big planes, so it's a half fix.

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted (edited)

Can it be done with custom scripts? I'm not an expert on ME by far.

 

One of the perks of scripting is that it allows you to work with sets of clients, units, groups, statics, zones, etc.

 

Another perk is that script snippets can be copy-pasted in a blink, so you can use them in other missions without having to start from scratch.

Scripting is an accumulative activity, so to speak, every script you write becomes part of your personal "scripting toolbox".

The more you script, the better your "toolbox" becomes... script for long enough and you'll end up having code snippets for pretty much every situation.

 

 

Regarding fuel/chaff/flare amount, I don't know of a way to set them using scripts, I think they need to be set using ME.

 

Regarding orbit tasks, ROE and Alert states, those can be set using scripts, for whole sets of units/groups at a time.

Edited by Hardcard
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