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Anyone figure out WHY the APU mod freezes the open beta?

 

 

I'm not a programmer but I've noticed in the lua file that on the old version (not the beta) the mod was set for the "civilian" static object. This isn't a category in the new update.

 

 

There is another mod "gpu mode" that was set to the "fortification" static object category. This category also is not in the new update.

 

 

Maybe someone with more knowledge of lua files could look into this. The reason I ask is because I have several missions I prepared that require this mod and they won't start because of it or because I've removed the mod in the tech folder. My option is to go back to the old version and edit the APU out of the missions, then copy them over to the beta.

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