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Posts
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About Speedbrake
- Birthday July 7
Personal Information
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Flight Simulators
LOMAC FC, Falcon 4 AF, EECH, IL-2 1946, JF/A-18, FC V2.0, DCS Black Shark, DCS A-10C
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Location
Fort Worth, TEXAS USA
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Interests
Flight Sims, Model Railroading
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Occupation
Aerospace Engineer F-16 Program (Retired)
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Website
http://www.lmra.org/Activity.aspx?pageid=50
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DOH! After posting and giving some thoughts, I remember that I always fly USA and all 8 of the livers provided are when you have the Shark set for Russia. I would have deleted this post, but someone else may have wondered the same!
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Read a review that says the Ka-50_3 comes with 8 liveries. In the mission builder I only saw one livery except for the few I've downloaded from the user files. Where are the liveries that are supposed to come with the module?
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Guys, i saw the video on the skeleton carrier crew but I just tried three different F/A-18 mission I had made up several months ago, non at midnight, and each had the skeleton crew. How do I get my normal flesh and digital blood crew back? v2.8 Beta
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Thanks, figured out what i did wrong. Had a direct shot but had selected a intermediary waypoint tab along with the bearing setup data without having a waypoint selected. Guess it was using direct north as the point. My bad!
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Okay, typo...AGM-84D! I was using the sea radar to identify the target and get a bearing so i could set up the harpoon. What was troubling me was why I was getting "off-set" on the stores page vs what I used to get "in zone". once the harpoon was set up. Can anyone explain why the off-set cue?
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Have the most current update to the beta program. Just got back to playing with the AGM-64D Harpoon and the sea mode radar. On the stores pages once the Harpoons are RDY and the radar is set to SEA Mode, I get "OFF SET" instead of the normal "IN ZONE" on the upper right of the stores page. Then, it won't let me select a different mode for the Harpoon. I went back to look at Matt's videos and also the Grim Reapers videos on Harpoon to see what I may be doing wrong, but neither has updated to using the SEA mode radar with the missile. Is there a bug or am I doing something wrong? I lock a target on the radar, set the search and bearing but the missile seem to "go off-set???? when launched.
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Thanks Fj_flyguy! I'll check it out.
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Version 6.7: On engine start, after all engines are up and running I turn off bleed air, turn off APU at top of panel and then Stop AUP lower on the panel and my HUD goes blank as does several of the pilot/co-pilot screens. It's like they are not getting electrical power other than APU power. Anyone seeing this? Did the engine start sequence change or am I missing something? Am I now supposed to leave the APU running during flight?
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Thanks Rudel_CHW and Coppprhead. I did rechecked and re-installed C++ and it now does work fine! On the download, my readme, pdf files could not be read. Revisited the installation instructions, don't remember seeing it required C++??
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v2.00 beta-1 problem from previous page. Had the A-4E-C/bin folder for a A-4E-C.dll so that wasn't it. Purged DCS of A-4E-C input and aircraft folders. Re-downloaded the v2.00 beta-1 file and installed. Everything looks good until I go into the mission - still no flyable aircraft - just map view. Re-purged the mod, reloaded the v1.4.2 version and it runs fine on the same mission I tried v2.00! Go figure, not sure what the problem is. All my installs matched with what the Grim Reapers posted in their video..
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Already have C++ installed.
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Got a problem. Downloaded the new v2.0 beta-1 version, deleted my past version and the past input file and installed the new version. It shows up on the top page. I can load it in the mission editor after I set up my controls. However when I go into the mission it just gives me a screen of the map. It is like it can't find the aircraft. I've tried this twice with the same results. I've set up a completely new mission with the same results. I got out of DCS, deleted the aircraft file and input and reinstalled...same result. What am I missing?
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DOH!!! Figured out my error. In the mission trigger section I had Trigger in the first box then had At Start of Mission below. It should have been just opposite. Just wasn't paying attention. Love this simulation!