Rennes Posted June 23, 2019 Posted June 23, 2019 I'm moving a carrier group with: Vehicle = GROUP:FindByName( "Stennis" ) RespawnZone1 = ZONE:New( "SpawnZone") Vehicle:InitZone( RespawnZone1 ) Vehicle:Respawn() That part works fine. But after the respawn the TACAN no longer works. I've tried setting the TACAN using a triggered action and trigger an AI Push after respawning but it still doesn't work. Any way to get the working? Thanks,
Rennes Posted June 23, 2019 Author Posted June 23, 2019 I figured it out. This seems to work. Vehicle = SPAWN:New( "Stennis" ) RespawnZone1 = ZONE:New( "SpawnZone") Vehicle:SpawnInZone( RespawnZone1 )
Rennes Posted June 23, 2019 Author Posted June 23, 2019 Using SPAWN: caused all kinds of other issues. I had everything working great except the TACAN, Any way to keep the TACAN up after respawning the group?
Hardcard Posted June 23, 2019 Posted June 23, 2019 (edited) When you spawn a group using MOOSE, its group name changes (since it's actually a copy, #001, #002, etc. will be added as suffix), this might be related to the issue. Edited June 23, 2019 by Hardcard [sIGPIC][/sIGPIC]
Rennes Posted June 23, 2019 Author Posted June 23, 2019 (edited) That was the problem after changing to SPAWN:SpawnInZone. None of my triggers worked from then on. :InitKeepUnitNames() didn't seem to work. When I was using GROUP:Respawn() the names stayed the same, but the TACAN quit working. I've pretty much redone everything now and I'm well on my way to having this working without having to use the triggers so much. Edited June 23, 2019 by Rennes Typo
hobus Posted June 26, 2019 Posted June 26, 2019 There is no solution to this problem with the Tacan/Moose? Im facing the same issues - I place Stennis on a random location with spawn on the Caucasus map for some case 3 practice, but I am unable to get the tacan to work.
Rennes Posted June 26, 2019 Author Posted June 26, 2019 I have not been able to find one. I was able to figure out a way to do what I wanted without spawning the carrier.
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