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Posted

I'm moving a carrier group with:

 

Vehicle = GROUP:FindByName( "Stennis" )

RespawnZone1 = ZONE:New( "SpawnZone")

Vehicle:InitZone( RespawnZone1 )

Vehicle:Respawn()

 

That part works fine. But after the respawn the TACAN no longer works.

I've tried setting the TACAN using a triggered action and trigger an AI Push after respawning but it still doesn't work.

 

Any way to get the working?

 

Thanks,

Posted

I figured it out. This seems to work.

 

Vehicle = SPAWN:New( "Stennis" )

RespawnZone1 = ZONE:New( "SpawnZone")

Vehicle:SpawnInZone( RespawnZone1 )

Posted

Using SPAWN: caused all kinds of other issues.

 

I had everything working great except the TACAN,

Any way to keep the TACAN up after respawning the group?

Posted (edited)

That was the problem after changing to SPAWN:SpawnInZone. None of my triggers worked from then on. :InitKeepUnitNames() didn't seem to work.

 

When I was using GROUP:Respawn() the names stayed the same, but the TACAN quit working.

 

I've pretty much redone everything now and I'm well on my way to having this working without having to use the triggers so much.

Edited by Rennes
Typo
Posted

There is no solution to this problem with the Tacan/Moose?

 

 

 

Im facing the same issues - I place Stennis on a random location with spawn on the Caucasus map for some case 3 practice, but I am unable to get the tacan to work.

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