D3adCy11nd3r Posted August 15, 2019 Posted August 15, 2019 Alright, I know i am probably one of the very very few, and realism is the ultimate goal here. Can we PLEASE standardize the toggle switch inputs. IE if a switch is only latched when the input is down and returns unlatched when the input is up do it for ALL toggle switches. If it is a toggle by press IE if the button is pushed the toggle is latched until the button is pressed again do that for ALL the toggle switches. We should not have to spend more time in .lua files modifying inputs than we do flying the jets. Like I said most people do not have the inputs to bind every switch I get that, but for those who do please just standardize them. Rant over really love the jets, keep up all the hard work. Thank you.
CBStu Posted August 16, 2019 Posted August 16, 2019 Having one type of switch actuation won't work for all the things switches do. IE landing gear could be a toggle since it is only either up or down. So the toggle moves it to whichever position it is not in now. But what about flaps which usually have at least 3 positions? Up, half, full. How would you do them w/ a single button that is a toggle?
D3adCy11nd3r Posted August 17, 2019 Author Posted August 17, 2019 You wouldn't that burden would be placed on the "pilot" to bind it to the correct switch, but give the option. Most planes have a flaps "axis" or single states with degree adjustments. I am aware that a blanket toggle state would not apply to every single switch in the game. But why do some "spring load". Meaning if I turn off the input they return to "default" position and others latch. Make all of them latch, or all of them spring load but make them consistent so that as a pit designer, or regular player you have the option without having to spend an hour editing the .lua for inputs. That is all i am saying.
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