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Posted

I have noticed something strange(?). I thought for over a year now, that having 20 km preload setting will make the fps higher. But then I suddenly noticed that 100 km (and more detail the higher you fly because it render the groundtextures at higher altitude) the fps was higher than with 20 km! How come? I have 2 GB RAM and my theoy is that with the 100 km setting, the groundtexture is always "running" in the RAM and almost always displaying, so when I have 20 KM, my comp. needs to render the texture when I fly low enough making the fps drop due to rendering. Hope I explained it good enough! :D

Am I right, should I stick to 20 km preload or is 100 km more RAM and CPU friendly?

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Posted

The terrain preload setting determines how far around the the player's starting position textures and objects are loaded into RAM when the mission is loading. Higher settings increase the mission loading time, but decrease in-game stuttering by reducing loading on the fly.

- EB

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Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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