imaner76 Posted September 14, 2019 Posted September 14, 2019 (edited) Hello all. I'm having some issues with using DCS and triple monitors. I have relented and now using nvidia surround as I can not get any lua edit to work for bezzle correction in the three camera set up, also I can not live with the FOV and horizon mismatch. So I'm using the surround bezzle corrected resolution from nvidia surround with the 1 screen option, but the camera just won't work. Any ideas? Thanks in advance. On loading I get the view out of the RHS as "forward". I get this angle if I adjust to look forward. And it moves off to the left if I zoom in. Edited September 14, 2019 by imaner76 images I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly:
imaner76 Posted September 14, 2019 Author Posted September 14, 2019 Scrap all that, I can not get DCS to understand that we use the middle monitor as the main one. I'm going to use the three camera adjust FOV and just use a track IR to move around. But for the love of all that is sanity, can someone please point me to a bezel removal that actually works? I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly:
imaner76 Posted September 14, 2019 Author Posted September 14, 2019 All this doe is shift everything to the right. How do I gap the pixel distance for the bezels? 10's of videos later and nothing works. :cry: _ = function(p) return p; end; name = _('1-1-1 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' mybezelscreen = 5972 bezel = (mybezelscreen -(1920 * 3) )/2 Viewports = { Left = { x = 0; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Center = { x = mybezelscreen / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Right = { x = mybezelscreen * 2 / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly:
Recommended Posts