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Posted (edited)

Hello all.

 

I'm having some issues with using DCS and triple monitors.

 

I have relented and now using nvidia surround as I can not get any lua edit to work for bezzle correction in the three camera set up, also I can not live with the FOV and horizon mismatch.

 

So I'm using the surround bezzle corrected resolution from nvidia surround with the 1 screen option, but the camera just won't work. Any ideas?

 

Thanks in advance.

 

 

On loading I get the view out of the RHS as "forward".

1A32093D07E23145F582C4B6585116C7364E9EC9

 

I get this angle if I adjust to look forward.

2E867CDE0369BE768912A9CF5F3F79E8BD80A023

 

And it moves off to the left if I zoom in.

CC6AFD1B2A72DC3FD8BE8C69D20E37E692B8C23A

Edited by imaner76
images

I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly:

Posted

Scrap all that, I can not get DCS to understand that we use the middle monitor as the main one. I'm going to use the three camera adjust FOV and just use a track IR to move around. But for the love of all that is sanity, can someone please point me to a bezel removal that actually works?

I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly:

Posted

All this doe is shift everything to the right. How do I gap the pixel distance for the bezels? 10's of videos later and nothing works. :cry:

 

_ = function(p) return p; end;

name = _('1-1-1 Screen');

Description = 'Configuration with 3 identical monitors each with its own camera'

mybezelscreen = 5972

bezel = (mybezelscreen -(1920 * 3) )/2

Viewports =

{

Left =

{

x = 0;

y = 0;

width = mybezelscreen / 3;

height = screen.height;

viewDx = -1;

viewDy = 0;

aspect = mybezelscreen / 3 / screen.height

},

 

Center =

{

x = mybezelscreen / 3;

y = 0;

width = mybezelscreen / 3;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = mybezelscreen / 3 / screen.height

},

 

Right =

{

x = mybezelscreen * 2 / 3;

y = 0;

width = mybezelscreen / 3;

height = screen.height;

viewDx = 1;

viewDy = 0;

aspect = mybezelscreen / 3 / screen.height

}

}

 

UIMainView = Viewports.Center

GU_MAIN_VIEWPORT = Viewports.Center

I'm enjoying the most expensive free game in history. Leave me alone. :joystick::pilotfly:

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