Octav Posted November 13, 2004 Posted November 13, 2004 Hello devs, Reading Shepski's info topic regarding 1.1, I've noted something regarding the new N001/N019 radar modes - "If you are tail on to a bandit and in encounter mode you will not see it with the radar so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it." Whilst the part regarding the radar being not being able to see tail-on targets in V (head-on mode) mode is absolutely correct, the part regardding the radar not being able to see head-on targets in D (pursuit mode) is not accurate - the radar can see those targets, but with a much lower detection range - a head-on target typically detected at 50 km in V mode will be seen at approx 30 km (or less) in D mode. Hope you'll adress this issue, Regards, Octav
Shepski Posted November 13, 2004 Posted November 13, 2004 Hi Octav, Thanks for the comments... I only tested this in longer range situations and it may already be as you say regarding puruit mode... will check it out. Edit... head on target detection is possible in pursuit mode at a very reduced detection range. Tail on target detection is possible in encounter mode at a very reduced range.
ED Team Chizh Posted November 13, 2004 ED Team Posted November 13, 2004 Re: Russian radar modes - typo or mistake? ...a head-on target typically detected at 50 km in V mode will be seen at approx 30 km (or less) in D mode. ... Yes. It's working so. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
Octav Posted November 13, 2004 Author Posted November 13, 2004 Re: Russian radar modes - typo or mistake? Yes. It's working so. Thanks - keep up the good work Octav
britgliderpilot Posted November 13, 2004 Posted November 13, 2004 Re: Russian radar modes - typo or mistake? Yes. It's working so. Thanks - keep up the good work Octav Where's that little worshipping emoticon . . . . it's something that would see an awful lot of use on this forum :wink: I never cease to be amazed by the work that ED manage to do between patches :) http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Trident Posted November 14, 2004 Posted November 14, 2004 Hey, coming from Octav that sentence is as good as any worshipping smilie ;) Just kidding, I for one am glad to have him here (again), knowledge like this about Russian avionics is priceless.
Octav Posted November 14, 2004 Author Posted November 14, 2004 Hello guys, Thanks for the welcoming comitee :D Andrei, Shepski (I've read your update on the 1.1 thread), one more thing - in V mode, the radar shoudh't detect any tail-on targets at all, due to the Doppler filtering method used (in fact, even head-on targets with a speed of less than around 200-250 km/h won't be detected, although you won't see those very often). Is there any chance to see this being implemented? One more thing... How is SNP implemented? As a separate radar mode, or as a V or D mode submode? And does the scan zone in SNP move automatically to stay centered on the primary target? And have there been any changes in the way the elevation of the scan zone is changed? Still a direct elevation input, or has the DH method been implemented (introducing the altitude difference between the fighter and the target in KM)? Thanks, Octav
Alfa Posted November 15, 2004 Posted November 15, 2004 Hi Octavian, Hello guys, Thanks for the welcoming comitee :D Andrei, Shepski (I've read your update on the 1.1 thread), one more thing - in V mode, the radar shoudh't detect any tail-on targets at all, due to the Doppler filtering method used (in fact, even head-on targets with a speed of less than around 200-250 km/h won't be detected, although you won't see those very often). Is there any chance to see this being implemented? It already is :) . To detect receeding targets it is necessary to be in either "Pursuit" or "Auto" mode - in "Encounter" mode, you can be at point blank range to a receeding target without it being detected by the radar :) One more thing... How is SNP implemented? As a separate radar mode, or as a V or D mode sumbode? As a seperate mode - switched on by "ALT+I" key combination :) . And does the scan zone in SNP move automatically to stay centered on the primary target? Currently no. And have there been any changes in the way the elevation of the scan zone is changed? Still a direct elevation input, or has the DH method been implemented (introducing the altitude difference between the fighter and the target in KM)? Could you clarify the last point a little Octavian? Anyway, further tweaks to both the N019 and N001 radar functionality could come later - such as the HUD repitition on the HDD to name one :) Cheers, Jens JJ
Octav Posted November 15, 2004 Author Posted November 15, 2004 Hello Jens, It already is :) . To detect receeding targets it is necessary to be in either "Pursuit" or "Auto" mode - in "Encounter" mode, you can be at point blank range to a receeding target without it being detected by the radar :) Great! As a seperate mode - switched on by "ALT+I" key combination :) . Well, AFAIK, SNP should be selected as a V or D submode - that is, you should have D-SNP or V-SNP (as I remember, SNP in AVT mode is not possible). And does the scan zone in SNP move automatically to stay centered on the primary target? Currently no. Too bad :( that is the only indication we could have regarding the target maneuverng vertivally, without locking it - maybe it will be modeled soon. And have there been any changes in the way the elevation of the scan zone is changed? Still a direct elevation input, or has the DH method been implemented (introducing the altitude difference between the fighter and the target in KM)? Could you clarify the last point a little Octavian? Regading elevation selection, the N001/N019 do not have direct elevation input systems - you have to select on the radar control panel the altitude difference (DH) between you and the target, and the elevation will be adjusted automatically, based on that and the distance to the target (entered via the movement of the TD box - if you have no clue regarding target distance, you place it in the middle of the range scale of that radar mode). Anyway, further tweaks to both the N019 and N001 radar functionality could come later - such as the HUD repitition on the HDD to name one :) By the way, what about different TD box sizes, depending on radar mode? Any hopes? And great news regarding the possible implementation of the HUD repeater mode - If the slight display differneces between them will be modelled, it will be extra candy for the baby :) All the best, Octavian
Octav Posted November 16, 2004 Author Posted November 16, 2004 One more thing... How is the rangefinding implemented in TP mode? Still that weird Radar/laser combination, or can the player select the method to use (i would prefer to have the laser's rangefinding limitations)
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