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AI Responding to being locked, and then disengaging.


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Posted

In DCS currently an air superiority fighter is nothing more than another aircraft as the AI is concerned. I miss the feeling of being able to fly an F15C or Su27 and lock up a L39 or an F5E etc and have them turn back. It is how the real world works in principal. Forget the details here, I am talking about a single F5E engaging a 4 ship SU33 like it owns the sky.

 

 

It would open up to some interesting gameplay if one could set criteria for threat or disengage when locked up, disengage when fired upon or disengage when within x distance of threat equal to or higher. etc etc etc.

That would put the air superiority fighter back where it belongs.

 

 

Flying CAP or TARCAP suddenly becomes more realistic and, well political in a complex conflict environment.

Imagine locking up a bogie, waiting for it to disengage, for shooting down a plane is going to kick things off, and want to avoid that. The plane comes closer, hoping you will fire so its nation can start war and justify it.

 

 

Or imagine starting a mission out with intercepting a bomber. You fly up to it, next to it. Not responding on guard? Pop flares in front to the left or right, see if it responds. Fire warning shots across the front end of the aircraft. At last moment, it turns back. Escort it to the "border" and air intercept complete, return to base.

 

 

 

Open up a little, towards things not only being red vs blue, but all the inbetweens, if that is even a word. That would be awesome gameplay. Have pilots not wanting to shoot down an aircraft, for there may be consequences to that kind of action. Today it is a bit "If it flies it dies, quake style play" Fly, die, respawn" (Yes I know that is up to every player to work out, and new players need some slack.) I agree on that, just a suggestion for the betterment of the gameplay.

Posted

we need a AI to have an moral and self-preservation.

 

meaning, to try stay alive, or to protect someone else.

 

we need AI to knowledge when it aint in good position and to extend so it can get a new angle. get a flight perform these so they can really swarm you by getting long range and close range combat simultaneously and you need to really watch more your six as at any given time someone might be totally different angle.

 

and we need to change how humans do fear to get shot down in multiplayer, so that there would be penalties from getting damaged or wasting weapons for jettison or worse, get shot down or ejecting.

 

It needs to be a per player own penalty, not the penalty for side (amount of aircrafts, weapons, fuel) so that every pilot would do all in their powers to avoid getting an penalty as it can mean no multiplayer on that day anymore....

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i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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