Kaptein_Damli Posted October 19, 2007 Posted October 19, 2007 I have TekaTeka´s threemod. I want the threes to be visible at all distances if possible but now, I only see them pop up in front of me when I fly low enough. What to change to avoid threes popping up? My moviemaking channel at YouTube: http://www.youtube.com/user/RobertDamli
Kuky Posted October 19, 2007 Posted October 19, 2007 viable distance for trees? open graphics.cfg file in Config folder and look for part with: near_clip = 0.2; middle_clip = 2; far_clip = 80000; structures = {100, 8000}; trees = {100000, 10000}; dynamic = {300, 10000}; objects = {3000, 50000}; mirage = {3000, 10000}; surface = {20000, 60000}; lights = {200, 20000}; lod = 4; bold part is what you need to change to higher value (value is in meters) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Poncho Posted October 19, 2007 Posted October 19, 2007 You can also check the "recommended trees visible distance" by the tree shader mod 2.0 at Teka Tekas homepage: http://bvr.jpn.org/lockon/index_e.html Cheers
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