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Triggers seem to function randomly depending on whether you are offline (single player), MP, or theater.

 

I insert a basic trigger with "load on start" to play a radio transmission. It works offline in Caucasus but not in Nevada; or on line. In order to get it to work on line I have to set it up as a "switched condition" and "unit in zone" which is a lot more work with multiple units.

 

Is this a bug? I know the net code has some issues right now.

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

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