Jump to content

Recommended Posts

Posted

I have looked at that teaching document , and only have said process "how to making" , not saying leading to LOM in 3DMAX.:book:

Posted

Hello,

I think, there is 2 way to do that.

- create 3 squares poly (double face) in cross section, one on each plane.

Apply texture with alfa, I have if you want (I tested it) but I have to work more because, the result can be increase. the main problem comes from to 3DS, it create vertex normal and calculate shading. But I need to put all my normal vertex to the top.

- create a buildboard face. (the face will be turn to the observer) You have to use the option in LOM exporter. But I hjave problem regarding the rotation point... I think there is a tuto about this but I don't remember the adress.

Posted

After the airplane lights complete artificially, how makes the animation lights turn on and off ????THX:helpsmilie:

 

----->LOM------N.49

 

CTRL-L

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...