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[LATER IN EARLY ACCESS] F-16 TGP LSS Client behavior


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  • ED Team
Posted

A friend and I were testing out the LSS function in the F-16's Litening TGP last night in a custom mission I've been working on for Nellis. I was hosting the mission, and was testing to see how it worked with an AI JTAC. It worked very nicely in that aspect. My friend hopped online as a client, joined up on me, and lased a target for me, which I was also able to pick up.

 

However, when I tried lasing for him to do an LSS search, the spot in the TGP would jitter around in an area nowhere near the targets we were trying to hit. We exited the mission, and then he hosted it and I joined as a client. Same behavior as before, except now he (as the host) could receive laser cueing via the LSS, and I (as the client) was experiencing the behavior he was describing. Same mission, same area, same targets we were trying to hit, using the same laser codes (1611 & 1621)

 

We haven't tested this yet client to client, but it would appear that when someone is hosting a mission, their F-16 LSS works fine, however a client F-16 will pick up a laser spot, but it will erratically jump around and won't be anywhere near the intended target location.

 

Test details:

- OpenBeta version 2.5.5.38756

- no mods

- Nellis map

- hosted the mission outside of a dedicated server

- used laser codes 1611 on both aircraft TGP's, and then tried 1621

- only clients suffered erroneous behavior

- host appeared to work normally

 

To reproduce:

- Attempt buddy laser spot tracking LSS functions on a multiplayer server with F-16 TGP's

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

  • ED Team
Posted

UPDATE: We tried it client to client by joining a third-party multiplayer server in the Persian Gulf, and no luck for either client.

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

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