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Posted (edited)

I'm trying to do custom pilot textures both for black flightgear and for bleaching the green flightgear for use with desert flightsuits. I have updated the HB_F14_EXT_PILOT.dds file to have a black T-shirt and black survival gear, as well as the HB_F14_EXT_PILOT_SUIT.dds file for the black flightsuit.

 

The HB_F14_EXT_PILOT_SUIT MatName works fine, but the HB_F14_EXT_PILOT MatName calls the default HB_F14_EXT_PILOT.dds file regardless of what I do. I have even tried renaming my custom file to HB_F14_EXT_PILOT.dds and just setting the flag in desc.lua to false, and this didn't change anything.

 

Here is the appropriate section of my desc.lua:

{"HB_F14_EXT_PILOT", 0, "HB_F14_EXT_PILOT_blk", false};
{"HB_F14_EXT_PILOT_SUIT", 0 ,"HB_F14_EXT_PILOT_SUIT_BVS",false};

 

And how it looks (you can see the green survival vest and yellow shirt), along with the custom Pilot texture.

677673056_Screenshot2019-11-1312_36_26.thumb.png.02fd5a2e1d4babbf78707a115f2f1e24.png

HB_F14_EXT_PILOT_blk.thumb.jpg.3b94cbb4f9e376a6ce3e2358165ddf5a.jpg

Edited by Home Fries
added JPG of pilot texture
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