Home Fries Posted November 13, 2019 Posted November 13, 2019 (edited) I'm trying to do custom pilot textures both for black flightgear and for bleaching the green flightgear for use with desert flightsuits. I have updated the HB_F14_EXT_PILOT.dds file to have a black T-shirt and black survival gear, as well as the HB_F14_EXT_PILOT_SUIT.dds file for the black flightsuit. The HB_F14_EXT_PILOT_SUIT MatName works fine, but the HB_F14_EXT_PILOT MatName calls the default HB_F14_EXT_PILOT.dds file regardless of what I do. I have even tried renaming my custom file to HB_F14_EXT_PILOT.dds and just setting the flag in desc.lua to false, and this didn't change anything. Here is the appropriate section of my desc.lua: {"HB_F14_EXT_PILOT", 0, "HB_F14_EXT_PILOT_blk", false}; {"HB_F14_EXT_PILOT_SUIT", 0 ,"HB_F14_EXT_PILOT_SUIT_BVS",false}; And how it looks (you can see the green survival vest and yellow shirt), along with the custom Pilot texture. Edited November 13, 2019 by Home Fries added JPG of pilot texture -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Home Fries Posted November 14, 2019 Author Posted November 14, 2019 Please disregard. Problem was that I used sRGB instead of Linear DXT1. Mods, feel free to delete. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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