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Posted

Is there a way to manually specify area track or point track?

 

On a related note, I'm having a lot of fun with the WMD7, but it's frustrating when you're attempting to locate something that's outside the game's draw distance. I get WHY they limit it, but it still sucks.

Posted
Glacier;4134904']Is there a way to manually specify area track or point track?

 

On a related note, I'm having a lot of fun with the WMD7, but it's frustrating when you're attempting to locate something that's outside the game's draw distance. I get WHY they limit it, but it still sucks.

 

WMD7 will only lock a target or designate a SPI within 20-22 miles out

Posted
Ripcord;4134918']WMD7 will only lock a target or designate a SPI within 20-22 miles out

 

Yeah, I figured that part out last night. I'm just wondering if I can "ground stabilize" it further out, if only to get the coordinates, so I don't have to hunt it down again once inside the lock range.

Posted (edited)
It is possible to track moving targets via WMD-7?

 

 

yeah - if you lose los the pod will revert to area track though

 

- click the target button once near your target in order to stabilize the pod (you must be in air to ground master mode in order to be able to ground stabilize)

 

- slew to your target/fine tune your aim

 

- click the target button once more to start tracking it

 

 

i found that assigning the targeting button (default was slew depress on my wthog) to another button allowed me to be way more accurate, as pressing the slew button, even with deadzones set, was bound to move it a bit along the horizontal and/or vertical axis

Edited by witness_me
Posted
Glacier;4134904']Is there a way to manually specify area track or point track?

 

On a related note, I'm having a lot of fun with the WMD7, but it's frustrating when you're attempting to locate something that's outside the game's draw distance. I get WHY they limit it, but it still sucks.

 

 

not as far as i know. If the pod can get a good visual on the target (good contrast and all that), it'll revert to point tracking automatically. Otherwise it'll try to calculate the geographic coordinates of the area you're looking at and also use the cmos/ir sensors for stabilization. It will drift eventually though especially if there's a lot of heat sources around, smoke etc

 

 

 

you can always grab the coordinates from the pod by creating a markpoint, from the location the pod is looking at:

 

 

you can then copy that markpoint into a pp/rp etc to either plan a route for guided weapons or to use it as a destination for mitl weapons etc

Posted
you can always grab the coordinates from the pod by creating a markpoint, from the location the pod is looking at:

 

you can then copy that markpoint into a pp/rp etc to either plan a route for guided weapons or to use it as a destination for mitl weapons etc

 

Excellent, thank you! I've only messed with overfly mark points; it's nice to see that there are other options.

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